Sunday, April 21, 2013

ChromeStrike (0.9.82)

Rulebook- 0.9.82

Changelog-


0.9.82

Emerald Gardens, the South American Prime, has been added
-EG01 and EG02 head
-EG01 and EG02 chassis
-EG01 and EG02 arms
-EG01, EG02, and EG01hexa legs

EG multi-tool upgrade added

Railguns Added because overkill

Heavy Flamethrowers Added

Grenade Machine-Gun Added

Emerald Green Mine Dispenser Added

EG Model 01 Added

EG Model 02 "Python" Added

Mobile Infantry have been given an Emerald Green armament option

Excel sheet updated

Wednesday, April 10, 2013

Thursday, February 28, 2013

ChromeStrike (0.9.80)

Rulebook- 0.9.80

Changelog-


0.9.80

The rulebook this version has been overhauled- sections have been condensed, moved around, or removed altogether

NRB-01 head changed

CO-02 chassis added, for you maniacal speed junkies

CT-01b chassis added

CT-02quad legs added

Battle Cannon added

Most Missile weapons have had a 33% decrease in cost, and/or extra shots

Selling goods rules added

Most of the example mechs have been recalculated

Mobile Infantry have buffed offensive capabilities. I lurv them.

Excel sheet updated- part defects have been added

Monday, February 18, 2013

ChromeStrike (Update)

In the spirit of getting ChromeStrike presentable the rulebook is currently being redone for the second time.  This time it's going to be much more neat and presentable- higher resolution background pages, logos, better fonts, and placeholder art.  Overall it's quite a bit more sexy then before.  Chances are you will agree with me once it's floating around the Internet.

In other news, it's getting about that time where I begin to commission artwork.  I've already got a small list of random potential drawfriends and Deviantart folks.  Should any of you out there know a decent artist, I'd be happy to consider them for commissions.
Expect a 0.9.80 release some time in the next week or two.  0.9.80 will still be using the old format, but will have updated rules, some missing sections added, and a new mech part or two.  In due time it will be phased out with the new rulebook (KILL ME NOW).  New book is coming (C) Soon.

Above images are not final and are subject to change.  Especially that cover-coloring.  


Tuesday, February 5, 2013

ChromeStrike Beta (0.9.79)


Another hiatus, etc. etc.


Rulebook- 0.9.79

Changelog-


0.9.79

CT arms have been nerfed

CO arms have been made useful

CO-02L chassis added

M19AR assault rifle added

Ammunition upgrades have been added

Misc typos have been fixed

Excel sheet updated

Friday, September 28, 2012

ChromeStrike Beta (0.9.78)


ChromeStrike sort of went into a hiatus after testers lost interest and I became unavailable, but our bit of campaigning did shine a spotlight on some issues.  As it turns out folks are still interested in the project- so I felt that I owe those people a fixed up rulebook.  To make things easier I've also gone ahead and programmed editable spreadsheets for making characters and mechs.  No more notepad.  Here you are.

Rulebook- 0.9.78

Changelog-


0.9.78

Example campaign worked on

Arona Cantrell and Thorsten Dolgorukov added

Monoc Model 01 "Sentinel" added
---You thought the typo Mustang mech was bad?

Enemy attribute typos have been fixed, recalculated
 ---Mostly the CT-01 "Mustang" and Missile mech

Misc typos fixed

Spreadsheet for making characters and mechs added to .zip

Wednesday, April 25, 2012

ChromeStrike Beta (0.9.7)


While I can't say we've been working away at the book for a long time I can certainly say the amount progress we've had has been great.  The project's been losing a bit of steam, but we've managed to get the thing into the Beta stage finally.  Of particular mention, the folks who have been here since the start regularly, and remain with us, have all been immensely helpful.  (Koliup, Sir, and Spoon, I'm looking at you three)  The rulebook has been entirely reformatted- prettied up, sections have been added, it's organized entirely differently.  Hopefully you, the readers, will appreciate the huge step of improvements since the last edition.

Now that the book is nearly done we'll hopefully be taking a turn from simple combat tests and move our way into actually running a campaign.  I've had some ideas floating in my head for a while now, and my fellow developers have had some amusing thoughts of their own.  Once I have enough regulars we'll get the show on the road, bask in the glory that is ChromeStrike.  That'll also help me write up the Example Campaign section within the book, think up more fluff, all that good stuff.  So soon.


Booklet: 0.9.7