Wednesday, January 28, 2015

ChromeStrike (0.9.866)

I've been playing around with anydice more, and over the past couple of days have realized a fault with skill checks. As is, characters at most might have like 8 effective value with skill checks (5 Attribute + 3 Skill Ranks)- while this is okay in personnel combat, and having attacks miss a decent portion of the time, it is less so fitting for trade skills. Who wants to fail in repairing a mech or diplomacy 50% of the time, especially when trained in it? To this end characters may now take a couple of hours, or a day, to receive a -1 or -2 modifier to their roll. That should even it out a bit.

It should also be noted that many of the maneuvers from mech combat (Kneel, take cover, aim, etc.) are also performable in personal combat. Personal combat still needs to be heavily redone in order to be more gritty, and in-depth, but this should still help improve it that much more.


Rulebook- 0.9.866

Friday, January 16, 2015

ChromeStrike (0.9.865)

Work on my programming project has winding down. Ideally one of these upcoming days/weeks I'll be able to find a new developer to head the project. Until then, I've been taking more time to work on other projects, such as ChromeStrike. This version of ChromeStrike has a much needed change to attributes and character creation. Ideally it'll pave the way for some more character shenanigans. Don't be surprised to see more developments on the expansions, too.

Rulebook- 0.9.865



Charisma has been replaced with Appeal.

Beauty has been replaced with Grandeur.

New characters are now assigned ten attribute points and ten skill points.

Attributes start at two, by default, and may be raised as high as six.

Skills now have ranks, ranging from +0 to +3. Useful/combat skills cost one point per rank, and hobby or relatively useless skills are half a point per rank.

Perks have been modified to match higher attributes; the circumstantial attribute bonuses are larger.

Initiative has been heavily inflated. Es okay.

In combat, only half of Perception contributes towards attack rating, and half of Agility towards dodge rating.

Personal skill checks are now 2d6 under Attribute+Skill+Any Perk Bonuses.

Saturday, April 19, 2014

ChromeStrike (0.9.86)

Been busy with life and a new programming project.  Short but needed update.

Rulebook- 0.9.86



A multitude of small typo fixes, wording changes, and rule clarifications

More Augments:
-Nerve Interface

Added skills to the quick character creation page

Storage Tank price decreased by 2CR (down to 3CR)

Wound+ has been renamed to AP (Armor Piercing).  This should increase readability and be more intuitive to new players.

Head and Torso imaging and sensors clarified in their respective sections

Targeting Lasers have been reworked and buffed slightly.

Command & Control Node's DR modifier for aircraft is now /4; the former /3 was a typo

Limpet Bombs time-to-detonate has been clarified- minimum 1 turn.

All-Terrain Feet Module renamed to All-Terrain Module

Light Rocket Pod has increased AP; the rules are also re-written for clarity

Shotfist added for more melee mayhem

Mono-01 picture added

Battle Tanks:
-Now have the much-needed "Win all STR checks against mechs" clarification
-Added reminder text that SPD is not decremented until the Treads are 100% gone

Sunday, September 1, 2013

ChromeStrike (0.9.85)

It's been fairly busy over here so ChromeStrike hasn't been my top priority.  In this most recent edition a better skill system has been put in place, along with the re-added character equipment section.  This should allow characters to be that much more varied and able to excel at certain activities outside of their machines.

Other than ChromeStrike proper, there's been a bit more work done on the potential expansion booklets.  My favorite of the bunch, Spess (shush, that's a working title) is going to deal with more Gundam-y and Armored Core-y weaboo space fighting.  Because let's face it, energy shields and beam swords should totally be an option.  You heathen.

Rulebook- 0.9.85



Skills have been added to the game

Personal equipment has been re-added

Electronic-Warfare Units have buffed functionality

Rocket Pods have been buffed moderately

Mortars are now cheaper

Out-of-vehicle rules have been changed

More Mech Models:
-MR-1 "Hauberk"
-MR-2 "Cavalier"
-M4 "Peregrine Falcon" has been retooled

Battlesuit customization options changed

Infantry Squads have been reworked nearly entirely

PA have recieved a small nerf to DR

PA upgrade options clarified

Sunday, June 2, 2013

ChromeStrike (0.9.84)

Large update this edition.

 Rulebook- 0.9.84



Main setting has been updated

Beico, the Chinese Prime, has been added
-Bei01 and Bei02 head
-Bei01 and Bei02 chassis
-Bei01 and Bei02 arms
-Bei01, Bei02, and Bei-Wheel legs

CO-01 legs have been nerfed due to cost-efficiency

Beico Bǎngzi (Ammunition and TA combination) has been added

Beico Lánjié (Missile interceptor) has been added

All-Terrain Feet Module added

Melee damage sorted out for unarmed attacks and CCW's

Ready Fire maneuver added

Losing communications now has rules

-Deployment has been streamlined
-Section has been rewritten

New Mechs have been added;
-Type 4 "Deathlord"
-Type 38 "Tiger"
-Type 62 "Rabid Panda"
-Vk26(volker) "Viking"
-M3 "Mantis"
-M4 "Peregrine Falcon"

Artillery/MLRS added

CO Combat Drones have been rebuilt

Infantry Squads now have a heavy weapons option and are cheaper

Mobile Infantry may now melee

Mobile Infantry (EG) have HE Grenades instead of a Grenade MG

Tactical nukes have been repriced

Land-transport cargo capacity has been vastly increased

Sunday, May 19, 2013

ChromeStrike (0.9.83)

Once more, with feeling.




Smart-Loader upgrade added

Anti-Air Missiles added

Fire and Forget Missiles have been changed

New salvage rules; old rules are now 'War Spoils' and meant for selling damaged or used parts

Artwork added

Aircraft have been added to the game;
-Crawford Tech F/A-32
-EF Cyclone
-Fulcrum F-26

Drone "pilot" stats have been added

Excel sheet updated

Sunday, April 21, 2013

ChromeStrike (0.9.82)

Rulebook- 0.9.82



Emerald Gardens, the South American Prime, has been added
-EG01 and EG02 head
-EG01 and EG02 chassis
-EG01 and EG02 arms
-EG01, EG02, and EG01hexa legs

EG multi-tool upgrade added

Railguns Added because overkill

Heavy Flamethrowers Added

Grenade Machine-Gun Added

Emerald Green Mine Dispenser Added

EG Model 01 Added

EG Model 02 "Python" Added

Mobile Infantry have been given an Emerald Green armament option

Excel sheet updated