Sunday, August 26, 2018

ChromeStrike (0.9.88b)

Not much to say for this one. I've gotten a bit of feedback on 0.987, and that in addition to some time to think has given me some more thoughts on what is needed. Many of the slight changes that didn't make it into the last version are being added with this one. This takes the form of several clarifications and fixes for some of the new rules. Missile costs have been fixed, enemy vehicles with old attributes have been updated, and several personal-scale weapons have been slightly balanced. The Shredder has also been given some much needed love, being updated into a 10cr heavy weapon. As always, see the patch notes for more in-depth details on the various changes.

Here's the new version.



0.9.88b

Melee Weapons are now a Useful skill, to match Martial Arts.

PDW weapon price decreased.

Assault Rifle Wounds increased by +2.

Breachers are now AP3 and Wounds increased by +1.

HE Grenades are now AP-1 against vehicles instead of AP-2.

Satchel charges now deal two hits to vehicles.

Clarified how armor Wounds are removed when wearing layered armor.

Light PA and Recon PA weight has been increased.

Twitch+ Fibers now increase melee AR by 2 and DR by 1, Strength penalty remains at -1.

The Carbine rules text has been clarified; also explicitly usable as a melee weapon now.

The Shredder has been changed into a 10cr flak cannon.

Light Missile CR increased to 4, now is AP1.

Medium Missiles CR increased to 6, now has AP1, two attacks, and three shots.

Anti-Air Missiles CR increased to 6, now has three shots.

AP Missile CR is increased to 8.

Incendiary Missile CR is increased to 8, shots increased to four.

Fire and Forget Missiles shots increased to four.

Fixed and updated a few 'bestiary' entries that I'd missed with correct CR costs and derived attributes.

Artillery/MLRS missiles now cost 3CR each, up from 1. Now has a 3x3 blast that hits other targets at AP1, and deviates 2d6 grid spaces on a miss.

Power Armor (Mobile Infantry) weight increased. I like chunky Power Armor.

Deleted a few duplicated ChromeStrike headers in the bestiary.

Copied the Gutter Power Armor over from the barely finished OPFOR expansion.

Reactive Fire now explicitly does not work against enemies already in line of sight, and is at -2 if not prone or crouching.

Heavy Missiles now cost 9cr, have three attacks, and three shots.