An idea that I’ve been interested in for a while is creating a list of top NPC pilots and their mechs. I actually snuck the list in-setting into the lore in one of these past updates and have always found the idea amusing. Not only would it be good reading material, but it would also allow GM’s to quickly source named enemies or grant players inspiration/bases for their own character. Classic Armored Core stuff, and I've seen GM's have a lot of fun implimenting similar into their campaigns. The only thing stopping me in the past was the fact that a .ODT document with 50 pages of NPC’s and mechs would have to be manually updated every time I update the game and change parts. As of a few days ago I learned that PHP syntax and formatting is very similar to other programming languages I’ve worked with.
It's been several afternoons but I managed to add some PHP pages to my website for displaying ChromeStrike characters. Running off of several .csv datafiles, the thing is able to display a list of character sheets, and then also display each character when clicked on. No manual updating needed- in the future I’ll just need to update the .csv as needed and everything will be immediately up to date. How wonderful.
I’ve already included a few characters just to test the thing, but I am more than happy to take player and GM submitted ones and add them to the list. I’d like to shoot for fifty to start with, but I can easily add more characters than that if desired. If you or a player of yours has a character they want added then shoot me an email at suptg99 at gmail, along with a 256x256px (or so) .png of said character, and I’ll parse them into the database. Also let me know who you want them credited to.
Here’s the link to the new character directory. It can also be accessed via the ChromeStrike page on my website in the list of useful links.
Characters:
https://www.dukefluffy.com/chromestrikestuff/characters.php
Friday, August 30, 2024
Sunday, August 11, 2024
ChromeStrike (0.9.93b)
Small update to fix some typos and unclear rules that were pointed out to me. See last version for more detailed thoughts and commentary on the recent changes.
Here's the new version.
0.9.93b
Fixed the Kneel manuever incorrectly requiring Biped legs specifically; now also mentions Quad/Hexa legs
Secondary Arms are now explicitly mentioned as not being able to Reload
Storage Tanks now increase the shots of a turret-arm weapon by 150% (up from 100%)
Added the AL-01b battlesuit because I could
Added explicit Difficult and Impassible Terrain rules to the Movement Manuever in the main rules section, absolutely not stolen from a GM's feedback
Rewrote the effects of the All Terrain Module and renamed it from 'ATM'
Here's the new version.
0.9.93b
Fixed the Kneel manuever incorrectly requiring Biped legs specifically; now also mentions Quad/Hexa legs
Secondary Arms are now explicitly mentioned as not being able to Reload
Storage Tanks now increase the shots of a turret-arm weapon by 150% (up from 100%)
Added the AL-01b battlesuit because I could
Added explicit Difficult and Impassible Terrain rules to the Movement Manuever in the main rules section, absolutely not stolen from a GM's feedback
Rewrote the effects of the All Terrain Module and renamed it from 'ATM'
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