Work on my programming project has winding down. Ideally one of these upcoming days/weeks I'll be able to find a new developer to head the project. Until then, I've been taking more time to work on other projects, such as ChromeStrike. This version of ChromeStrike has a much needed change to attributes and character creation. Ideally it'll pave the way for some more character shenanigans. Don't be surprised to see more developments on the expansions, too.
Rulebook- 0.9.865
Changelog-
0.9.865 GOOD TO BE BACK EDITION
Charisma has been replaced with Appeal.
Beauty has been replaced with Grandeur.
New characters are now assigned ten attribute points and ten skill points.
Attributes start at two, by default, and may be raised as high as six.
Skills now have ranks, ranging from +0 to +3. Useful/combat skills cost one point per rank, and hobby or relatively useless skills are half a point per rank.
Perks have been modified to match higher attributes; the circumstantial attribute bonuses are larger.
Initiative has been heavily inflated. Es okay.
In combat, only half of Perception contributes towards attack rating, and half of Agility towards dodge rating.
Personal skill checks are now 2d6 under Attribute+Skill+Any Perk Bonuses.
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